Fei Wang's portfolio

Welcome to Fei Wang's portfolio!

I'm curently a second year graduate student at Entertainment Technology Center, Carnegie Mellon University.

In the first semester, which is called "Boot Camp", I played a role as programmer and game designer in teams of 4 students to create a new virtual world every 2 weeks on all kinds of platforms.

In the second semester, I worked as a programmer in a semester long pitched project Crayon 3D. In this project, our goal is to build an interactive platform using Wii remote technology including 4 features: wireless headtracking, wireless finger tracking, drawing engine and physics engine.

Last summer I worked on a programming intern to improve Panda3D(developed by Disney) game engine. My work focuses on fixing the existing bugs in Panda3D and its Max, Maya exporter as well as adding more features to make them better for use.

In my third semester. I made a multiplayer iphone game incorporating GPS, compass and augmented reality technologies. I also took a Technical Animation class which is about character animation, physical simulation, as well as the Game Programming class which aims to make a computer game each week.

It's my last semester now! I'm at Electronic Arts, Redwood City, CA, working on another iPhone game which combines fluid simulation and iPhone's innovative control.

For more information, please click the links on the right side.